Weapon entities

One Tap class roles and ranking limits

The useful entities at launch are the sniper, secondary, and melee classes. Their value comes from the situation they solve, not a fabricated price or global ranking.

Opening value

Sniper

The official description calls the class one-shot, making it the clearest precision opening role.

Recovery value

Secondary

Two-shot behavior, or one shot to the head, gives the class a clear follow-up role.

Close value

Melee

Melee is confirmed, but its reach and damage are not published here; use it as close-pressure guidance.

Use the role selectorRead class details